Some seeds, the germ of life for plants, are surrounded by a thick seed-coat. This thick coat will actually prevent the seed from growing. In the end, the seed-coat must crack, so that the plant may grow. To do otherwise stagnates, and eventually kills the seed - life ceases, the potential for growth ceases.
In Paganism/Crafting, the same sort of thing exists. Our own preconceptions, misconceptions, bias, bigotry and scars form our seed-coat. They trap us into ourselves, and deny us growth. Our own over-fullness, means nothing can -get in- to let us develop into something more. We must crack, or have cracked, this hard shell.
Even then, the seedling of our spiritual path is not self-sustaining. We must weed around it so that it receives enough sun, and room to grow. We must ensure that the soil it grows in is fertile. We must keep away predatory things that might nibble it to nothing. And finally, we must work to harvest what grows from it, or it will rot on the vine.
No Pop-Pagan 101 book that I have ever seen has addressed this topic, not the self-sacrifice needed to begin on the path, nor the hard work that comes after. Most authors water down Crafting to "Do whatever works, and if it makes you uncomfortable it's evil, so don't do it."
You will get no rewards, no growth, nothing - if you do not first make an effort. In short, without cracking yourself open a little, you're just rotting in the soil. Our spiritual development challenges us to grow, and if we turn away from the discomforts (some small, some large) that come with such challenges, we never reap any sweet harvest.
Now, I also understand that it's not everyone's path to BE challenged. It's also not my path to engage those who are, for all intents and purposes, play-acting the part of pagan. I will not provide spellwork, rituals, or "fruit" from my hard-won plot for people who take a bite, chew it half-heartedly, and toss the rest on the ground.
I do feel that those embarking on any spiritual path need a warning. You'll be cracked open a little, drenched, dried, and buried. You'll watch the weaker ideas wither, and die as you harden off. You'll struggle, reach, and bring forth fruit. Maybe not a lot your first season, maybe only one or two things will come out "tasty", but look at what they went through to become ripe, full, and ready.
I'm tired of standing on a soap box - do it, or don't. But don't come banging on the door of the local Hedgewitch at god-knows-when in the morning, tear-streaked and panicked because you didn't know what you were getting into, or because you think your spells backfired, or because you can't put down what you summoned up. Grow, change, evolve, develop a pair of gonads worth having - or get the hell out of the Green.